luc015.c¶
Problem Statement
Given three points (x1, y1), (x2, y2), and (x3, y3), write a program to check if the three poins fall on one straight line.
Metadata¶
| Property | Detail |
|---|---|
| Author | Amit Dutta (amitdutta4255@gmail.com) |
| License | MIT |
| Difficulty | Beginner (index: 1 / 10) |
Concepts¶
Beta Feature
This concept detection system is still in beta and may occasionally show incorrect or incomplete results.
- Sorting (possible)
- Iteration
Actions¶
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Source Code¶
#include <stdio.h>
#include <math.h>
#define EPSILON 0.0001
// Define a small tolerance value (EPSILON) for safe floating-point comparison
// This is critical because of minor rounding errors in computer arithmetic.
int main()
{
double x1, x2, x3, y1, y2, y3, area;
printf("Enter the point A(x1, y1) : ");
scanf("%lf %lf", &x1, &y1);
printf("Enter the point B(x2, y2) : ");
scanf("%lf %lf", &x2, &y2);
printf("Enter the point C(x3, y3) : ");
scanf("%lf %lf", &x3, &y3);
area = 0.5 * ((x1 * (y2 - y3)) + (x2 * (y3 - y1)) + (x3 * (y1 - y2)));
if (fabs(area) < EPSILON) // abs() for integer, fabs() for float, double
printf("\nA(%g, %g), B(%g, %g) and C(%g, %g) points fall on one straight line.", x1, y1, x2, y2, x3, y3);
else
printf("\nA(%g, %g), B(%g, %g) and C(%g, %g) points doesn't fall on one straight line.", x1, y1, x2, y2, x3, y3);
return 0;
}
Explanation¶
Explain with AI
Copy the prompt below and paste it into any AI assistant.
You are explaining a C programming code to a beginner.
STRICT RULES:
- Only use the given code. Do NOT assume anything not present.
- Do NOT add extra examples.
- Keep explanation clear and short.
- If something is unclear, say "Not clear from code".
- Follow the exact format below. Do NOT change headings.
FORMAT:
[START]
## What it does
(Explain the overall purpose in 1-2 sentences)
## Step-by-step
(Explain how the code works in steps, simple language)
## Key Concepts
(List concepts like loop, condition, function, etc.)
## Notes
(Mention any limitations, errors, or assumptions)
[END]
CODE (luc015.c):
#include <stdio.h>
#include <math.h>
#define EPSILON 0.0001
// Define a small tolerance value (EPSILON) for safe floating-point comparison
// This is critical because of minor rounding errors in computer arithmetic.
int main()
{
double x1, x2, x3, y1, y2, y3, area;
printf("Enter the point A(x1, y1) : ");
scanf("%lf %lf", &x1, &y1);
printf("Enter the point B(x2, y2) : ");
scanf("%lf %lf", &x2, &y2);
printf("Enter the point C(x3, y3) : ");
scanf("%lf %lf", &x3, &y3);
area = 0.5 * ((x1 * (y2 - y3)) + (x2 * (y3 - y1)) + (x3 * (y1 - y2)));
if (fabs(area) < EPSILON) // abs() for integer, fabs() for float, double
printf("\nA(%g, %g), B(%g, %g) and C(%g, %g) points fall on one straight line.", x1, y1, x2, y2, x3, y3);
else
printf("\nA(%g, %g), B(%g, %g) and C(%g, %g) points doesn't fall on one straight line.", x1, y1, x2, y2, x3, y3);
return 0;
}