luc019.c¶
Problem Statement
If the length of three sides of a triangle are entered through the keyboard, write a program to check whether the triangle is an isosceles, an equilateral, a scalene or a right-angled triangle.
Metadata¶
| Property | Detail |
|---|---|
| Author | Amit Dutta amitdutta4255@gmail.com |
| Date | 12 Dec 2025 |
| License | MIT License (See the LICENSE file for details) |
| Difficulty | Beginner (index: 1 / 10) |
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Source Code¶
#include <stdio.h>
#include <math.h>
#define EPSILON 0.000001
/* EPSILON is used to compare double values for approximate equality,
mitigating floating-point precision errors. */
int main()
{
double side1, side2, side3;
printf("Please enter the length of three side of the triangle : ");
scanf("%lf %lf %lf", &side1, &side2, &side3);
if (side1 < 1 || side2 < 1 || side3 < 1)
{
printf("\nLength of a side of triangle should be a positive integer.");
return 1;
}
if (side1 + side2 < side3 || side1 + side3 < side2 || side2 + side3 < side1)
{
printf("\nEntered triangle is not VALID.");
return 1;
}
// isosceles check
if (side1 == side2 || side2 == side3 || side3 == side1)
printf("\nEntered triangle is a ISOSCELES triangle.");
else
printf("\nEntered triangle is NOT a ISOSCELES triangle.");
// equilateral check
if (side1 == side2 && side2 == side3)
printf("\nEntered triangle is a EQUILATERAL triangle.");
else
printf("\nEntered triangle is NOT a EQUILATERAL triangle.");
// scalene check
if (side1 != side2 && side2 != side3)
printf("\nEntered triangle is a SCALENE triangle.");
else
printf("\nEntered triangle is NOT a SCALENE triangle.");
// right-angle check
if (fabs(((side1 * side1) + (side2 * side2)) - (side3 * side3)) < EPSILON ||
fabs(((side2 * side2) + (side3 * side3)) - (side1 * side1)) < EPSILON ||
fabs(((side3 * side3) + (side1 * side1)) - (side2 * side2)) < EPSILON)
printf("\nEntered triangle is a RIGHT-ANGLED triangle.");
else
printf("\nEntered triangle is NOT a RIGHT-ANGLED triangle.");
return 0;
}
Explanation¶
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You are explaining a C programming code to a beginner.
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FORMAT:
[START]
## What it does
(Explain the overall purpose in 1-2 sentences)
## Step-by-step
(Explain how the code works in steps, simple language)
## Key Concepts
(List concepts like loop, condition, function, etc.)
## Notes
(Mention any limitations, errors, or assumptions)
[END]
CODE (luc019.c):
#include <stdio.h>
#include <math.h>
#define EPSILON 0.000001
/* EPSILON is used to compare double values for approximate equality,
mitigating floating-point precision errors. */
int main()
{
double side1, side2, side3;
printf("Please enter the length of three side of the triangle : ");
scanf("%lf %lf %lf", &side1, &side2, &side3);
if (side1 < 1 || side2 < 1 || side3 < 1)
{
printf("\nLength of a side of triangle should be a positive integer.");
return 1;
}
if (side1 + side2 < side3 || side1 + side3 < side2 || side2 + side3 < side1)
{
printf("\nEntered triangle is not VALID.");
return 1;
}
// isosceles check
if (side1 == side2 || side2 == side3 || side3 == side1)
printf("\nEntered triangle is a ISOSCELES triangle.");
else
printf("\nEntered triangle is NOT a ISOSCELES triangle.");
// equilateral check
if (side1 == side2 && side2 == side3)
printf("\nEntered triangle is a EQUILATERAL triangle.");
else
printf("\nEntered triangle is NOT a EQUILATERAL triangle.");
// scalene check
if (side1 != side2 && side2 != side3)
printf("\nEntered triangle is a SCALENE triangle.");
else
printf("\nEntered triangle is NOT a SCALENE triangle.");
// right-angle check
if (fabs(((side1 * side1) + (side2 * side2)) - (side3 * side3)) < EPSILON ||
fabs(((side2 * side2) + (side3 * side3)) - (side1 * side1)) < EPSILON ||
fabs(((side3 * side3) + (side1 * side1)) - (side2 * side2)) < EPSILON)
printf("\nEntered triangle is a RIGHT-ANGLED triangle.");
else
printf("\nEntered triangle is NOT a RIGHT-ANGLED triangle.");
return 0;
}